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Stacklane

Design systems, tokens that ship to production, variants the engineers reach for.

Most design systems die at the Figma → code boundary. We build the system in both directions at once: Figma library with proper variants and tokens, a Tailwind config that mirrors them, and Storybook stories that document the engineering shape. The system is real when the engineering team picks it up without asking.

What we build

  • Tokens, not hex codes

    Color, spacing, type, radius, shadow, all defined as tokens in Tokens Studio, exported to both the Figma library and the Tailwind config. A token change updates Figma and the production CSS in the same PR.

  • Variants for every real state

    Buttons aren't 'primary' and 'secondary', they're primary/secondary × default/hover/active/disabled/loading, plus inverse on dark surfaces. The variants exist in Figma the way they exist in the codebase, so handoff is one-to-one.

  • Storybook as the engineering contract

    Every component lives in Storybook with its variant matrix, ARIA notes, and example usages. Engineers reading the codebase reference Storybook, not Figma. Visual regressions are caught by Chromatic before they hit prod.

  • Accessibility built into the variants

    Focus rings, contrast ratios, hit areas, and aria-* requirements are part of the variant definition, not an audit at the end. The token table includes 'minimum touch target' and 'minimum contrast for foreground on this surface'.

  • Motion is part of the system

    Easing curves, duration scales, and the shadow lanes that animate are tokenized alongside the visual ones. A 'lift on hover' is one named token, used the same way in every component, exposed via the Tailwind config.

  • Documentation that engineers actually open

    Component docs cover when to use, when not to, and which variant for which job. Decision pages explain the trade-offs, why this color, why this radius. The system isn't a parts catalog; it's an argument the team can use.

Where this fits

  1. Your product has shipped enough features that the same problem is being solved three different ways in three different screens.

  2. Design hands off Figma and engineering builds something that almost matches; the system would close that gap.

  3. You're scaling the team and a design system is the only way to keep the surface coherent without a designer reviewing every PR.

Tech stack

  • Figma
  • Tokens Studio
  • Tailwind
  • Storybook
  • Variants

Want this for your team?

30 minutes with a founder or senior engineer. We'll scope what you need and tell you straight whether Stacklane fits.

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